AI Insights · Timothy · September 2022
Top 5 Casual Games on Android in Saudi Arabia Q3 2022
Discover the performance trends of the top 5 casual games on Android in Saudi Arabia during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw noteworthy performance trends among the top 5 casual games on the Android platform in Saudi Arabia. Here, we delve into the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Subway Surfers by SYBO Games had a fluctuating revenue throughout the quarter, peaking at around $771 in the week of July 25. Weekly downloads showed a strong start, reaching over 57K in early August before stabilizing around 33K by the end of September. The game maintained a robust user base, with active users peaking at nearly 1.8M in early August.
Yalla Ludo - Ludo&Domino from Aviva Sun experienced significant revenue spikes, notably peaking at approximately $348K in the week of September 5. Downloads remained steady, fluctuating between 26K and 45K throughout the quarter. Active users also showed a rising trend, reaching a high of over 324K in mid-July.
Ludo STAR: Online Dice Game by Gameberry Labs saw consistent revenue, with a notable peak of about $33K in the week of August 29. Weekly downloads varied, peaking at 39K in early August before declining to around 20K by the end of September. Active users remained stable, hovering around 339K towards the end of the quarter.
My Talking Tom Friends from Outfit7 Limited had modest revenue, peaking at $99 in early July. Downloads were relatively stable, ranging from 20K to 25K throughout the quarter. The game consistently engaged a significant number of users, with active users peaking at around 475K at the beginning of the quarter.
Ludo King® by Gametion saw a gradual increase in revenue, peaking at $148 in the final week of September. Weekly downloads remained consistent, fluctuating around the 20K mark. Active users also showed stability, consistently hovering around 168K throughout the quarter.
This analysis highlights the dynamic nature of user engagement and revenue generation for casual games in Saudi Arabia. For more detailed insights and data, visit Sensor Tower.